“Retribution” is a real-time cinematic trailer created using Unreal Engine 5, iClone, and Blender.
The goal was to explore emotional tension, realistic lighting, and grounded character performance — all inside a game-style visual world.
This project combines animation, character design, lighting, and real-time rendering to create a short but intense cinematic moment.
Workflow
Blender – Character modeling, rigging & texturing
iClone – Motion capture & animation
Unreal Engine 5 – Environment, lighting, VFX & final rendering
Created by Giyasudeen
3D Artist | UE5 Cinematics | Character & Animation